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	<title>Comments on: Writing Music for the iPhone</title>
	<atom:link href="http://www.spencersternberg.com/2009/11/music-audio-industry-articles/writing-music-for-the-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.spencersternberg.com/2009/11/music-audio-industry-articles/writing-music-for-the-iphone/</link>
	<description>professional video game music and audio composer</description>
	<lastBuildDate>Sat, 26 Dec 2009 21:25:08 -0700</lastBuildDate>
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		<title>By: Joaquin Gray</title>
		<link>http://www.spencersternberg.com/2009/11/music-audio-industry-articles/writing-music-for-the-iphone/comment-page-1/#comment-67</link>
		<dc:creator>Joaquin Gray</dc:creator>
		<pubDate>Sat, 26 Dec 2009 21:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.spencersternberg.com/?p=358#comment-67</guid>
		<description>Bravo! I am pleasantly surprised to find such an excellent and brief article on a process which has so often been shrouded in cultural mystery. The 20th century provided so many terrifyingly chaotic works of music that it seems folks have become deign to discuss the process in such technical and &quot;unemotional&quot; terms. I must ask this rhetorical question: if these methods can be used to compose music for video games, could they not also be used for music of any kind, where repetition must be carefully and subtly balanced?

Best regards, Joaquin.</description>
		<content:encoded><![CDATA[<p>Bravo! I am pleasantly surprised to find such an excellent and brief article on a process which has so often been shrouded in cultural mystery. The 20th century provided so many terrifyingly chaotic works of music that it seems folks have become deign to discuss the process in such technical and &#8220;unemotional&#8221; terms. I must ask this rhetorical question: if these methods can be used to compose music for video games, could they not also be used for music of any kind, where repetition must be carefully and subtly balanced?</p>
<p>Best regards, Joaquin.</p>
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		<title>By: Tweets that mention Writing Music for the iPhone &#124; spencer sternberg -- Topsy.com</title>
		<link>http://www.spencersternberg.com/2009/11/music-audio-industry-articles/writing-music-for-the-iphone/comment-page-1/#comment-26</link>
		<dc:creator>Tweets that mention Writing Music for the iPhone &#124; spencer sternberg -- Topsy.com</dc:creator>
		<pubDate>Mon, 09 Nov 2009 11:51:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.spencersternberg.com/?p=358#comment-26</guid>
		<description>[...] This post was mentioned on Twitter by tatsuma murase, Australian INfront. Australian INfront said: Spencer Sternberg is a Oz (Melbourne) composer based in Beijing. Great piece on music for iPhone games: http://bit.ly/Ua6xB [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by tatsuma murase, Australian INfront. Australian INfront said: Spencer Sternberg is a Oz (Melbourne) composer based in Beijing. Great piece on music for iPhone games: <a href="http://bit.ly/Ua6xB" rel="nofollow">http://bit.ly/Ua6xB</a> [...]</p>
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		<title>By: Spencer Sternberg</title>
		<link>http://www.spencersternberg.com/2009/11/music-audio-industry-articles/writing-music-for-the-iphone/comment-page-1/#comment-24</link>
		<dc:creator>Spencer Sternberg</dc:creator>
		<pubDate>Sun, 08 Nov 2009 12:38:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.spencersternberg.com/?p=358#comment-24</guid>
		<description>Plushed is very close to being released! Keep updated by checking out &lt;a href=&quot;http://www.blacksmithgames.com&quot;/ target =&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Blacksmith Games&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Plushed is very close to being released! Keep updated by checking out <a href="http://www.blacksmithgames.com"/ target ="_blank" rel="nofollow">Blacksmith Games</a></p>
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		<title>By: George</title>
		<link>http://www.spencersternberg.com/2009/11/music-audio-industry-articles/writing-music-for-the-iphone/comment-page-1/#comment-23</link>
		<dc:creator>George</dc:creator>
		<pubDate>Sun, 08 Nov 2009 12:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.spencersternberg.com/?p=358#comment-23</guid>
		<description>Whoa! Excellent break down of the composition process for that track! Has &#039;Plushed&#039; been released already? Was also wondering, how do you print out the sheet music so nicely like that?</description>
		<content:encoded><![CDATA[<p>Whoa! Excellent break down of the composition process for that track! Has &#8216;Plushed&#8217; been released already? Was also wondering, how do you print out the sheet music so nicely like that?</p>
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		<title>By: Dane Ash Designer</title>
		<link>http://www.spencersternberg.com/2009/11/music-audio-industry-articles/writing-music-for-the-iphone/comment-page-1/#comment-22</link>
		<dc:creator>Dane Ash Designer</dc:creator>
		<pubDate>Sun, 08 Nov 2009 12:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.spencersternberg.com/?p=358#comment-22</guid>
		<description>Well, I think you achieved what you set out to do with this track. I really like the pizzicato strings element giving it that feel of adventure. &lt;strong&gt;iphone game music&lt;/strong&gt; thought out to this level of depth is a credit to you.</description>
		<content:encoded><![CDATA[<p>Well, I think you achieved what you set out to do with this track. I really like the pizzicato strings element giving it that feel of adventure. <strong>iphone game music</strong> thought out to this level of depth is a credit to you.</p>
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